Unity 屏幕触摸事件

该文内容摘抄整理:

移动物体:

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    public float speed = 0.1F;
    void Update() {
        if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) {
            Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
            transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y * speed, 0);
        }
    }
}


点击碰撞克隆

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    public GameObject projectile;
    void Update() {
        int i = 0;
        while (i < Input.touchCount) {
            if (Input.GetTouch(i).phase == TouchPhase.Began)
                clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject;
            
            ++i;
        }
    }
}


 

===================

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    public GameObject particle;
    void Update() {
        int i = 0;
        while (i < Input.touchCount) {
            if (Input.GetTouch(i).phase == TouchPhase.Began) {
                Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
                if (Physics.Raycast(ray))
                    Instantiate(particle, transform.position, transform.rotation) as GameObject;
                
            }
            ++i;
        }
    }
}


 

TouchPhase Enumeration  

Describes phase of a finger touch.

Values

Began

A finger touched the screen.

Moved

A finger moved on the screen.

Stationary

A finger is touching the screen but hasn't moved.

Ended

A finger was lifted from the screen. This is the final phase of a touch.

Canceled

The system cancelled tracking for the touch, as when (for example) the user puts the device to her face or more than five touches happened simultaneously. This is the final phase of a touch.

 

 

 

 

 

 

 

 

 

 

  • 5
    点赞
  • 46
    收藏
    觉得还不错? 一键收藏
  • 3
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值